A downloadable game

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Enter cyber-reality and hack your way to victory!

Cyber//Core; HACK is a rules-light TTRPG for running quick one-shots or episodic cyberspace hacking missions. In this game, you will play as an elite hacker, taking on only the most difficult and dangerous missions. If it were simple, they wouldn't be hiring you. This also means that you are by no means guaranteed to succeed, and you'll need to use your resources wisely to see each mission through.

As an elite cyber hacker, you will use your custom suite of core hacking software to impose your will on the very reality of cyberspace, controlling your target's reality and finding a way through to your mission's goal. Make use of your personal mainframe's powerful computing capabilities to overclock and boost your software, or to make use of your elite specialty ability. Take care you don't get caught unless you're confident in your defense though. Once you've been detected, you may find it a quick path to Burn Out and a failed mission.

A mission can take as long as the GM and players want it to, but a recommended time frame is 30-60 minutes. Act fast, hack your way through system nodes, and get to the goal before your time runs out.

Now put on your favorite cyberpunk music, and get hacking!

One-on-One Play

Cyber//Core; HACK is designed with everything from one-on-one play all the way up to a full group in mind. If you've ever wanted to try running a solo game, this is a perfect system to do it in: give that one player your undivided attention and tell a story about a solo hacker taking on the world.

GM-Less Option

Cyber//Core; HACK can be played without a central GM if desired. In this case, each player should come up with a piece of the mission and a reason their hacker won't be part of it before getting started. Each piece can be presented in a random order to prevent anyone from knowing their segment is coming up next. While in their segment, the player who created it runs it for the other hackers, with their hacker tied up doing something else.

Testimonials

"This was a fun one-shot cyberpunk game that someone new to RPGs could enjoy and quickly get the hang of. Lots of potential for different outcomes every time you play. Don't be afraid to throw yourself headfirst into your hacking roleplay and have fun! The worst thing that can happen is being obliterated from cyberspace." -2mad_dog2 (Playtester)

"10/10, would hack again" - Arathius (Playtester)

Light and Dark

The difference between Dark Mode and Light Mode is purely aesthetic. But we all know Dark Mode is better :P

Comments? Suggestions?

Let me know if you liked the game, or have found ways to improve it!
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StatusReleased
CategoryPhysical game
Release date Jan 18, 2022
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
AuthorLone Colossus Games
TagsCyberpunk, GM-Less, Hacking, Retro, rules-lite, Sci-fi, Tabletop, table-top-roleplaying-game, Tabletop role-playing game
Average sessionAbout an hour

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

CyberCore HACK - Dark Mode.pdf 11 MB
CyberCore HACK - Light Mode.pdf 11 MB

Comments

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I am new to TTRPG. It seems this information is not included on a lot of game descriptions on itch.io. Maybe it’s obvious to most people, but not to me!

  • How many players does this game support? (please clarify if it includes or excludes the GM)
  • What is the average play time?
  • Is there a solo mode or not?

Including the GM, you can play with any number of 2+ players. I'd probably recommend no more than 4 or 5, but that's my typical recommendation for any TTRPG.

Average play time for this game can be pretty short. It depends on the number of players and the length of run you choose, but I've run one-on-one sessions that were only 45 minutes to an hour. The GM has some tools they can use to increase the length if they wish.

There's not really a solo mode in that I do not provide any story for you to play through. That said, I did some playtesting via solo play and did have some fun with it. I think you could certainly create a run with solo play in mind.